This is the fifth picture in a series. All five were made for a course in school about illustrating a game idea. My fictional game was called Jinn.
In this picture the main character faces the now giant Iblis, holding the amulet they mean to imprison the jinn in.
Here's the idea in short:
Jinn is a third person adventure game. It takes place in a fictional version of the Middle East with culture influensed from how the area was 1000-2000 years ago (including the Persian empire). The player gets to choose the main character's gender and looks but I chose to portray the character as a female with a hijab to show that those two choices are possible. The character grew up in the local temple, raised by the religious women of the town, lead by the high priestess. When the main character accidentally releases the giant jinn Iblis from an artifact in the temple the high priestess forces them out on a quest to save the world. Along the way the character uses captured jinn to fight rouge bandits and jinn corrupted by Iblius. They then slowly realizes that maybe the jinn aren't so bad after all. They all have their own personalities, thoughts and feelings and maybe shouldn't be treated with contempt and fear.